Category Archives: Beta release

HyperGunner update

HyperGunner screens

I’m in the final stages of tidying up my new frantic shooter HyperGunner.
I’ve loved putting this game together and thoroughly enjoyed playing it. It’s a huge step closer to creating something in the mould of my favourite manic shooters – Ikaruga, Don Pachi, Esp RaDe et al.

I still have concerns with the collision box but essentially the game is playable.

I’m now working on streamlining the game for mobile devices. Specifically iOS and Android.


Hoth Strike – bug fixes

#1 Fixed a glaring error in the way that the count for rescued rebels and alien kills are handled. The way it was written you’d never end a wave unless you achieved it without losing a life !

#2 There was a problem with Probes colliding with the speeder during the wind up of the wave. I set a gl.fightingchance ticker to give the player a chance to move the speeder out of the way.

New code is now online.

Hoth Strike – Beta

hothstrike-beta1I’m finally happy that Hoth Strike is a playable and enjoyable experience. There are still a few issues that I want to resolveĀ  but hopefully nothing that will stop the show. So I’m offering the game as a Beta release to anyone that stumbles upon this page.

Play the game at this link:

hothstrike-beta2As with any Beta release I welcome all comments regarding bugs and general “playability”.
I will generally now focus on tidying up the code for the game including implementing a ton of stuff I’ve learned from books by Douglas Crockford et al. It’s come as quite a surprise just how inefficient my coding can be. More on that in due course. For now please play and (hopefully) enjoy the game :)