Hoth Strike – bug fixes

#1 Fixed a glaring error in the way that the count for rescued rebels and alien kills are handled. The way it was written you’d never end a wave unless you achieved it without losing a life !

#2 There was a problem with Probes colliding with the speeder during the wind up of the wave. I set a gl.fightingchance ticker to give the player a chance to move the speeder out of the way.

New code is now online.

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  • hyuan  On June 14, 2009 at 3:34 am

    I stumbled upon this on reddit – I want to say. Wow.

    This is some really inspirational engineering. Awesome job!

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