Hoth Strike
To do
- Pre-cache all resources on init() before getSprites() – including MP3
- Fix “stitching” of background layers
- Fix occasional Snowspeeder slide “sticking” (onkeyup event handling)
- Animate AT-AT ditched
- NTH – Snowspeeder spawns “snow puff” a la bomb impact when close to ground
- AT-AT laser blasts (directions 5, 6 and 7 only) ditched
- Rebel soldiers waving in the snow (to be rescued)
- Implement Defender style saucer (need an Imperial ship or probe)
- Implement Rebel capture probe (becomes mutant)
- Fix multiple Raiders diving for rebel soldiers
Graphics to do
- AT-AT animation frames ditched
- “Saucer”
- Raider
- Capture probe (Mutant)
- Probe spawn sparkle
Sound FX to do
- AT-AT destruction
- Snowspeeder ditch
- Captured rebel
- Destroyed rebel
- Grabbed rebel
- Saucer spawn
- Rescued rebel
Invaders from Mars
To do
- implement bus stage in boss
- Fix playerShip bump at screen edge
- Get maxPosition at game load
- Only store the highest score per session
- Fix level backdrop caching
- Balance alien bomb frequencyNote: the bomb frequency is much improved but not finalised. This has been superceded by the below entry for sequencing.
- Bomb sequencing. Allow aliens to fire in bursts.
- Implement Smart Bomb
- Loading banner
- Level speed scores (time calculated – just need visuals) Dropped.
- Fix IE glitch on explosion spawn
- Explosion shower for boss death
- Screen flash multiple colours
- Fix alien “nudge” on pack redirect
- Expand bar from zero during bossMoveInToPosition Dropped
- Boss pain frame(s)
- Boss death frames / reduce maxtick — boss falls to floor
- Smoke puff on fall ? (Boss only)
- AJAX high scores and interactive name entering screen
- Let the bus run even when the boss is defeated (will overlap in to alien formation sequence)
- Set bomb launching threshold on a per level basis for bosses
- Remove alien gunk cleanly at end of level
Graphics to do
- Bus death frames
- Selection of bosses
- Pink alien – bounces and fires at same rate as pack for the level
- Spider legged boss – slow mover but rapid firer
- Rapid saucer – flits around with fly-like precision. Zips to tx,ty – waits – then moves again. Fires in bursts Dropped.
Sound FX to do (all MP3)
- Player fire
- Alien die
- Alien move (pack only) Dropped
- Boss interlude
- Title theme
- Intro story theme
- Game over
- High score theme (?)