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	<title>Comments for JavaScript Arcade Game Development</title>
	<atom:link href="http://rebelfive.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://rebelfive.wordpress.com</link>
	<description>Making games at home, just like the old days</description>
	<lastBuildDate>Wed, 08 Jul 2009 16:23:53 +0000</lastBuildDate>
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		<title>Comment on Expanding on the thought process behind chat / text based adventure gaming by markw1970</title>
		<link>http://rebelfive.wordpress.com/2009/06/26/expanding-on-the-thought-process-behind-chat-text-based-adventure-gaming/#comment-201</link>
		<dc:creator>markw1970</dc:creator>
		<pubDate>Wed, 08 Jul 2009 16:23:53 +0000</pubDate>
		<guid isPermaLink="false">http://rebelfive.wordpress.com/?p=332#comment-201</guid>
		<description>Interesting article. 

I am a huge fan of the game Ico. A wonderful achievement and proof that individual vision can still be very strong and commercially accessible. 
I wonder if Ico is classed as commercially successful, though ?

Good article and food for some serious thought.
Thanks for posting.</description>
		<content:encoded><![CDATA[<p>Interesting article. </p>
<p>I am a huge fan of the game Ico. A wonderful achievement and proof that individual vision can still be very strong and commercially accessible.<br />
I wonder if Ico is classed as commercially successful, though ?</p>
<p>Good article and food for some serious thought.<br />
Thanks for posting.</p>
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		<title>Comment on Expanding on the thought process behind chat / text based adventure gaming by Cody</title>
		<link>http://rebelfive.wordpress.com/2009/06/26/expanding-on-the-thought-process-behind-chat-text-based-adventure-gaming/#comment-198</link>
		<dc:creator>Cody</dc:creator>
		<pubDate>Mon, 06 Jul 2009 15:44:07 +0000</pubDate>
		<guid isPermaLink="false">http://rebelfive.wordpress.com/?p=332#comment-198</guid>
		<description>There was a  recent post over at David Sirlin&#039;s site about subtractive design...

http://www.sirlin.net/articles/subtractive-design.html

...and I think that it&#039;s the perfect argument against long feature lists in games. I recently worked on a website and to be completely honest, most of my planning time was spent amalgamating and cutting out features to have the most concise and effective options available. Figuring out a list of what a game or website should do is the easy part. Editing the plan is the hardest.

Either way, it&#039;s a great read. ;-)</description>
		<content:encoded><![CDATA[<p>There was a  recent post over at David Sirlin&#8217;s site about subtractive design&#8230;</p>
<p><a href="http://www.sirlin.net/articles/subtractive-design.html" rel="nofollow">http://www.sirlin.net/articles/subtractive-design.html</a></p>
<p>&#8230;and I think that it&#8217;s the perfect argument against long feature lists in games. I recently worked on a website and to be completely honest, most of my planning time was spent amalgamating and cutting out features to have the most concise and effective options available. Figuring out a list of what a game or website should do is the easy part. Editing the plan is the hardest.</p>
<p>Either way, it&#8217;s a great read. ;-)</p>
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		<title>Comment on Exploring Fighting Fantasy by Cody</title>
		<link>http://rebelfive.wordpress.com/2009/06/28/exploring-fighting-fantasy/#comment-197</link>
		<dc:creator>Cody</dc:creator>
		<pubDate>Sat, 04 Jul 2009 06:56:35 +0000</pubDate>
		<guid isPermaLink="false">http://rebelfive.wordpress.com/?p=345#comment-197</guid>
		<description>I&#039;m really looking forward to seeing this. I&#039;m a huge fan of narrative games and this concept actually sparks my interest in more of an interactive plot approach than a location/exploration game. Though, I suppose locations could serve as a general placeholder and be anything the author wants them to be.

Can&#039;t wait to see your artwork as well.</description>
		<content:encoded><![CDATA[<p>I&#8217;m really looking forward to seeing this. I&#8217;m a huge fan of narrative games and this concept actually sparks my interest in more of an interactive plot approach than a location/exploration game. Though, I suppose locations could serve as a general placeholder and be anything the author wants them to be.</p>
<p>Can&#8217;t wait to see your artwork as well.</p>
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		<title>Comment on More thoughts on browser based adventure gaming by markw1970</title>
		<link>http://rebelfive.wordpress.com/2009/06/26/more-thoughts-on-browser-based-adventure-gaming/#comment-195</link>
		<dc:creator>markw1970</dc:creator>
		<pubDate>Mon, 29 Jun 2009 09:41:18 +0000</pubDate>
		<guid isPermaLink="false">http://rebelfive.wordpress.com/?p=329#comment-195</guid>
		<description>Cody,

I completely agree.
Adventure games for those who want to indulge in hours on end at the computer are out there and doing very well I&#039;m sure.
I&#039;m particularly interested in being able to play an adventure game &quot;super casual&quot;. That is, on the move via an HTML, CSS and JavaScript enabled phone.

I&#039;m currently looking at 2 types.
The first is a Fighting Fantasy style where your game ends in a single sitting.
The second is a more persistent game where you sign in, check your situation, act accordingly and then dip out again until next time safe in the knowledge that the game engine will tick along in your absence updating relevant stats.

It&#039;s extremely tempting to spend hours indulging in theory on this sort of thing but I&#039;m keen to keep coding.

Look forward to seeing your stuff soon, hopefully !</description>
		<content:encoded><![CDATA[<p>Cody,</p>
<p>I completely agree.<br />
Adventure games for those who want to indulge in hours on end at the computer are out there and doing very well I&#8217;m sure.<br />
I&#8217;m particularly interested in being able to play an adventure game &#8220;super casual&#8221;. That is, on the move via an HTML, CSS and JavaScript enabled phone.</p>
<p>I&#8217;m currently looking at 2 types.<br />
The first is a Fighting Fantasy style where your game ends in a single sitting.<br />
The second is a more persistent game where you sign in, check your situation, act accordingly and then dip out again until next time safe in the knowledge that the game engine will tick along in your absence updating relevant stats.</p>
<p>It&#8217;s extremely tempting to spend hours indulging in theory on this sort of thing but I&#8217;m keen to keep coding.</p>
<p>Look forward to seeing your stuff soon, hopefully !</p>
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		<title>Comment on More thoughts on browser based adventure gaming by Cody</title>
		<link>http://rebelfive.wordpress.com/2009/06/26/more-thoughts-on-browser-based-adventure-gaming/#comment-194</link>
		<dc:creator>Cody</dc:creator>
		<pubDate>Fri, 26 Jun 2009 18:11:20 +0000</pubDate>
		<guid isPermaLink="false">http://rebelfive.wordpress.com/?p=329#comment-194</guid>
		<description>I think you hit the nail on the head with the casual, pick up and play mentality. Having a casual approach to game play doesn&#039;t necessarily mean shallow; it&#039;s really about making sure the game is rewarding and playable in short bursts.

Also, I think one of the hardest things about designing an adventure game is keeping the scope of the project manageable. It&#039;s surprisingly difficult to decide what stays and what goes without sacrificing the enjoyment the game will potentially offer. How can I do the most with the least amount of features?

Good luck, man. Adventure games sound ambitious, to say the least.</description>
		<content:encoded><![CDATA[<p>I think you hit the nail on the head with the casual, pick up and play mentality. Having a casual approach to game play doesn&#8217;t necessarily mean shallow; it&#8217;s really about making sure the game is rewarding and playable in short bursts.</p>
<p>Also, I think one of the hardest things about designing an adventure game is keeping the scope of the project manageable. It&#8217;s surprisingly difficult to decide what stays and what goes without sacrificing the enjoyment the game will potentially offer. How can I do the most with the least amount of features?</p>
<p>Good luck, man. Adventure games sound ambitious, to say the least.</p>
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		<title>Comment on Thinking about text adventure games and a new arcade project by Arcade Flash Games</title>
		<link>http://rebelfive.wordpress.com/2009/06/19/thinking-about-text-adventure-games-and-a-new-arcade-project/#comment-188</link>
		<dc:creator>Arcade Flash Games</dc:creator>
		<pubDate>Fri, 19 Jun 2009 22:25:41 +0000</pubDate>
		<guid isPermaLink="false">http://rebelfive.wordpress.com/?p=318#comment-188</guid>
		<description>Good article will try that.</description>
		<content:encoded><![CDATA[<p>Good article will try that.</p>
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		<title>Comment on Thinking about text adventure games and a new arcade project by Cody</title>
		<link>http://rebelfive.wordpress.com/2009/06/19/thinking-about-text-adventure-games-and-a-new-arcade-project/#comment-187</link>
		<dc:creator>Cody</dc:creator>
		<pubDate>Fri, 19 Jun 2009 22:09:41 +0000</pubDate>
		<guid isPermaLink="false">http://rebelfive.wordpress.com/?p=318#comment-187</guid>
		<description>Awesome, possum.

I know what you mean being caught up by the ideas themselves, let alone the development of them. I&#039;m the same way. In fact, it&#039;s extremely hard for me to stay focused once I get beyond a few graphics because my mind is always going on new ideas.

Anyway, I just wanted to make sure you are aware of a couple of sites. Brass Lantern is a great community with many interesting articles for both playing and creating interactive fiction...

http://brasslantern.org/

Secondly, there is a fantastic tool that&#039;s made for IF development, Inform 7...

http://inform-fiction.org/I7/Welcome.html

I realize that you want to build it in JavaScript, but the pages that describe how Inform 7 works may give you a better idea of how to create your own engine... or it may not. ;-)

I look forward to seeing your next creation.</description>
		<content:encoded><![CDATA[<p>Awesome, possum.</p>
<p>I know what you mean being caught up by the ideas themselves, let alone the development of them. I&#8217;m the same way. In fact, it&#8217;s extremely hard for me to stay focused once I get beyond a few graphics because my mind is always going on new ideas.</p>
<p>Anyway, I just wanted to make sure you are aware of a couple of sites. Brass Lantern is a great community with many interesting articles for both playing and creating interactive fiction&#8230;</p>
<p><a href="http://brasslantern.org/" rel="nofollow">http://brasslantern.org/</a></p>
<p>Secondly, there is a fantastic tool that&#8217;s made for IF development, Inform 7&#8230;</p>
<p><a href="http://inform-fiction.org/I7/Welcome.html" rel="nofollow">http://inform-fiction.org/I7/Welcome.html</a></p>
<p>I realize that you want to build it in JavaScript, but the pages that describe how Inform 7 works may give you a better idea of how to create your own engine&#8230; or it may not. ;-)</p>
<p>I look forward to seeing your next creation.</p>
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		<title>Comment on Hoth Strike &#8211; new version and some new features by markw1970</title>
		<link>http://rebelfive.wordpress.com/2009/06/16/hoth-strike-new-version-and-some-new-features/#comment-186</link>
		<dc:creator>markw1970</dc:creator>
		<pubDate>Fri, 19 Jun 2009 13:28:47 +0000</pubDate>
		<guid isPermaLink="false">http://rebelfive.wordpress.com/?p=316#comment-186</guid>
		<description>Hey Doug. Thanks for the comment. I upped the rebel count to see how it plays. You get a minimum of 9 to rescue per wave and a maximum of 16 increasing with each wave. If you make it to wave 8 it should be pretty intense by that point !
Great score btw. My top is 145,000 just now :)

p.s. you can hit SPACE to halt the action and take a screen grab.</description>
		<content:encoded><![CDATA[<p>Hey Doug. Thanks for the comment. I upped the rebel count to see how it plays. You get a minimum of 9 to rescue per wave and a maximum of 16 increasing with each wave. If you make it to wave 8 it should be pretty intense by that point !<br />
Great score btw. My top is 145,000 just now :)</p>
<p>p.s. you can hit SPACE to halt the action and take a screen grab.</p>
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		<title>Comment on Hoth Strike &#8211; new version and some new features by Doug</title>
		<link>http://rebelfive.wordpress.com/2009/06/16/hoth-strike-new-version-and-some-new-features/#comment-185</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Thu, 18 Jun 2009 13:42:26 +0000</pubDate>
		<guid isPermaLink="false">http://rebelfive.wordpress.com/?p=316#comment-185</guid>
		<description>I love the game--my high score is over 200k now--but there is one bug that I&#039;ve noticed.  Every once and a while one of the yellow droids will get all the way down at the bottom of the screen and I can&#039;t hit down them there!  Even when I&#039;m as low as possible the shots just sail over their heads since they are flat.  They can still shoot at me though, and it&#039;s still possible to collide with them.  Usually they come back up, but its aggravating that they can&#039;t be hit until they do.

Also, I would suggest adding more rebels.  The four rebels are gone after the first 15 or so seconds of each wave so it still feels like most of the game is still flying and shooting.  Since additional droids appear  throughout the wave I think additional rebels should too.

Other than that I can&#039;t get enough of this game.  I like how the ship swings back and forth, and I like how dangerous the probe droids are.  Great game!</description>
		<content:encoded><![CDATA[<p>I love the game&#8211;my high score is over 200k now&#8211;but there is one bug that I&#8217;ve noticed.  Every once and a while one of the yellow droids will get all the way down at the bottom of the screen and I can&#8217;t hit down them there!  Even when I&#8217;m as low as possible the shots just sail over their heads since they are flat.  They can still shoot at me though, and it&#8217;s still possible to collide with them.  Usually they come back up, but its aggravating that they can&#8217;t be hit until they do.</p>
<p>Also, I would suggest adding more rebels.  The four rebels are gone after the first 15 or so seconds of each wave so it still feels like most of the game is still flying and shooting.  Since additional droids appear  throughout the wave I think additional rebels should too.</p>
<p>Other than that I can&#8217;t get enough of this game.  I like how the ship swings back and forth, and I like how dangerous the probe droids are.  Great game!</p>
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		<title>Comment on Hoth Strike &#8211; a few changes by markw1970</title>
		<link>http://rebelfive.wordpress.com/2009/06/14/hoth-strike-a-few-changes/#comment-184</link>
		<dc:creator>markw1970</dc:creator>
		<pubDate>Tue, 16 Jun 2009 09:30:38 +0000</pubDate>
		<guid isPermaLink="false">http://rebelfive.wordpress.com/?p=312#comment-184</guid>
		<description>Feel free. If you drop me a line I&#039;ll happily share some thoughts for what they&#039;re worth :-)</description>
		<content:encoded><![CDATA[<p>Feel free. If you drop me a line I&#8217;ll happily share some thoughts for what they&#8217;re worth :-)</p>
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