Archive for the 'shoot em up' Category
Well I’ve been assembling the core components of a vertical scrolling shooter using various parts of the Hoth Strike game as a starting point. For the most part Hoth Strike came out pretty much as I’d planned it so it seemed like a logical starting point.
I’m keen to explore ways of scrolling rich content through [...]
I’m inbetween game projects just now. Have been for some time. I keep picking up my adventure / RPG game idea and tinkering with it and then it all seems a million miles away from starting so I sit back in my chair and ponder other ideas. As much as I love the thought of [...]
Well my inbox exploded over the weekend with feedback from this game. I choose to publish my games for precisely this reason so it would be fairly arrogant of me to simply ignore everything that has been said.
In short there appears to be tremendous strength of feeling towards the intro crawler text and the way [...]
Well I’m happy enough for this game to be called finished. I may tweak it a little in the future but for now it’s a pretty intense and (I think) rewarding game.
I’ve deliberately left the code un-obfuscated so that people can see how I constructed the game. Warning! It’s not pretty since despite my best [...]
I’m finally happy that Hoth Strike is a playable and enjoyable experience. There are still a few issues that I want to resolveĀ but hopefully nothing that will stop the show. So I’m offering the game as a Beta release to anyone that stumbles upon this page.
Play the game at this link: www.rebelideas.co.uk/proto/empire
As with any [...]
OK, so I bought a Competition Pro joystick off Amazon and plugged it in. Couldn’t find anything in the OS to map the joystick direction and buttons to a keyboard event so went Googling.
I found JoyToKey. You can visit the relevant page here.
A quick download and config later and I’m playing my JavaScript games with [...]
I thought I’d have a bit of fun making a simple manual for my game in the same vein as the old Atari VCS games. I used to love the mini-stories that each game carried. Their ability to suspend your disbelief was awesome. For a kid with a fertile imagination these games and their colourful [...]
There’s not much left to do on Hoth Strike before I draw a line under it and move on to my next game. But something that has been playing on my mind just lately is the question of balancing the action. I’m not a fan of implementing skill levels in games since they bring with [...]
Animating AT-AT walkers and maintaining the credibility of my arcade game is some way beyond me. So I’ve changed the game, changed the back story and upped the action. What we now have is a pure Defender / Dropzone clone set in the Star Wars universe where blasting things to pieces is the order of [...]
http://www.rebelideas.co.uk/proto/empire/ (arrow keys to move, Z to fire, X for bombs)
There’s enough in the prototype of Hoth Strike to share and invite some feedback. I’m looking for pointers on performance. Before you click consider these knowns issues:
Main game loop is broken in Internet Explorer (will address in the next few days)
Radar is double-wrapping
Only 20% collision [...]