Category Archives: JavaScript Game Template

Thinking about text adventure games and a new arcade project

I’ve been thinking a fair bit about a new project. In fact I’m a compulsive thinker of new ideas. Even whilst I was trying to bring Hoth Strike to a tidy close I was off in cuckoo land dreaming of a fantasy universe with fancy map and character editors. I still love the idea of [...]

Hoth Strike completed

Well I’m happy enough for this game to be called finished. I may tweak it a little in the future but for now it’s a pretty intense and (I think) rewarding game. I’ve deliberately left the code un-obfuscated so that people can see how I constructed the game. Warning! It’s not pretty since despite my [...]

Hoth Strike – Beta

I’m finally happy that Hoth Strike is a playable and enjoyable experience. There are still a few issues that I want to resolveĀ  but hopefully nothing that will stop the show. So I’m offering the game as a Beta release to anyone that stumbles upon this page. Play the game at this link: www.rebelideas.co.uk/proto/empire As [...]

Controlling the Snowspeeder acceleration and turn speed in Hoth Strike

I thought I’d take the time to share my implementation of the Snowspeeder movement in Hoth Strike. If you’ve played the prototypes of this game you’ll notice that the speeder is restricted to vertical movement. It sits static in the centre of the playfield and everything else moves around it. All sprites in the game [...]

Hoth Strike – more information

The rebels are fleeing Hoth in spades. Skywalker has long since departed for Dagobah and Solo et al are off in to the depths of space. Meanwhile, back on the snowy wastes below remote rebel outposts are under attack as their faithful soldiers try desperately to track back to the base and join the evacuation. [...]

Designing a game around the action

With Super Copter I approached the project from a different angle. Instead of coming up with a design and then setting down the code I decided to implement the absolute core that I would like from the game. This included: Scrolling landscape Rapid fire lasers Player bombs Moving targets Static ground targets And that was [...]

Modifications, unifications and the JavaScript arcade game template

I recently sat down and decided to look over the code I’d written for Invaders from Mars. Sure enough there were a great many lessons learnt and a good many things that, given the time to revisit, I would do quite differently. Last week I took a break from work and found myself without the [...]

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