Archive for the 'JavaScript Game Library' Category

Well I’m happy enough for this game to be called finished. I may tweak it a little in the future but for now it’s a pretty intense and (I think) rewarding game.
I’ve deliberately left the code un-obfuscated so that people can see how I constructed the game. Warning! It’s not pretty since despite my best [...]

I thought I’d have a bit of fun making a simple manual for my game in the same vein as the old Atari VCS games. I used to love the mini-stories that each game carried. Their ability to suspend your disbelief was awesome. For a kid with a fertile imagination these games and their colourful [...]

http://www.rebelideas.co.uk/proto/empire/ (arrow keys to move, Z to fire, X for bombs)
There’s enough in the prototype of Hoth Strike to share and invite some feedback. I’m looking for pointers on performance. Before you click consider these knowns issues:

Main game loop is broken in Internet Explorer (will address in the next few days)
Radar is double-wrapping
Only 20% collision [...]

The rebels are fleeing Hoth in spades. Skywalker has long since departed for Dagobah and Solo et al are off in to the depths of space. Meanwhile, back on the snowy wastes below remote rebel outposts are under attack as their faithful soldiers try desperately to track back to the base and join the evacuation.
The [...]

You wouldn’t believe how long it’s taken to get that wonderfully smooth spaceship-gliding-left-and-right at the touch of a button polished. The result is quite simply stunning.
In a departure from Defender I have also included bombs as well as super fast lasers.
I am so excited about this game just now and think it will be enormous [...]

Growing up in the late 1970’s early 1980’s I experienced first hand the wonder and amazement of early home computers.
In the beginning I got hold of a ZX81 and pretty much played every available game on it. I still remember being terrified at 3D Monster Maze.
It wasn’t long however before I needed to progress to [...]

With Super Copter I approached the project from a different angle. Instead of coming up with a design and then setting down the code I decided to implement the absolute core that I would like from the game. This included:

Scrolling landscape
Rapid fire lasers
Player bombs
Moving targets
Static ground targets

And that was pretty much it. I’d already designed [...]

It’s been a couple of months since I updated this so I figured I should write a little something about my IFM follow up.
I currently call the game Mutant Mayhem which I admit is purely naff but the thing is you need a name for your game when you start out or it just gets [...]

For the last few months I’ve been developing an arcade game in the style of the games I adored as a child. That means colour, action, fun and all things Atari / Nintendo packed in to one game. As with all my favourite games the objective is to wipe out the bad guys with lasers [...]

With Invaders I was pretty much following the natural course of events during some research in to classic DHTML sprite manipulation. I had looked in to HTML5 and the much talked about Canvas element and it’s many benefits but I wasn’t happy that I’d explored JavaScript enough to pursue it.
I started at the start and [...]