Archive for the 'JavaScript Game Design Book' Category

I thought I’d take the time to share my implementation of the Snowspeeder movement in Hoth Strike.
If you’ve played the prototypes of this game you’ll notice that the speeder is restricted to vertical movement. It sits static in the centre of the playfield and everything else moves around it. All sprites in the game have [...]

Growing up in the late 1970’s early 1980’s I experienced first hand the wonder and amazement of early home computers.
In the beginning I got hold of a ZX81 and pretty much played every available game on it. I still remember being terrified at 3D Monster Maze.
It wasn’t long however before I needed to progress to [...]