Category Archives: Game development tools

Building a visual style

I’m very happy with the mechanics of the game just now. Although I still need to set aside some design time in terms of adding a few puzzle elements I’m happy that the game is behaving itself enough for me to go off and start drawing sprites and tiles. Art afterall is what I’m actually [...]

Advanced level editor and some good Gauntlet progress

Well I’m calling it Gauntlet anyway ;) The best thing about a week away from the internet is the amount of quality time one can spend working out the mundane stuff. This last week I got the chance to spend a week next to the coast with the family. In rare moments of downtime I [...]

JavaScript level editor – first attempt

I invested a little time knocking up a (very crude) level editor. I wasn’t going to share it since it is so crude. But I’m a sucker for criticism ;) You can find it here: www.wilfscorner.co.uk/gedit/ With this code I’ve ditched the idea of having a separate collision mask. For now. Using my own example [...]

JavaScript game designer’s level editor – simple collision theory

Something that I have been giving some thought to lately is a detailed level editor. In the past I have deliberately crafted games that offer the same structure but with only slight variances. In Invaders from Mars the aliens offered slightly different patterns, for example. In Hoth Strike the number of rebel soldiers increased. Essentially [...]

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