Archive for the 'Game code and theory' Category

Well I’ve been assembling the core components of a vertical scrolling shooter using various parts of the Hoth Strike game as a starting point. For the most part Hoth Strike came out pretty much as I’d planned it so it seemed like a logical starting point.
I’m keen to explore ways of scrolling rich content through [...]

I’m inbetween game projects just now. Have been for some time. I keep picking up my adventure / RPG game idea and tinkering with it and then it all seems a million miles away from starting so I sit back in my chair and ponder other ideas. As much as I love the thought of [...]

Further to my last (admittedly over critical) post I decided to explore a form of adventuring that I enjoyed in my youth. The Fighting Fantasy series has always fascinated me since it is so simple and so creative. It allows the creator to conjur up some incredible scenarios and locations with just words. Images help [...]

The journey home from the office is about 20 minutes and plenty enough time for me to wander with my thoughts. I just can’t shake the idea of organic text-based adventuring just now. Here’s some more thoughts.
I researched a fair bit on amateur adventure game creation this afternoon. There are a glut of forums out [...]

Sometimes I find myself surprised by the simplest things.
For the last few days I have been working on a simple JavaScript arcade game the killer feature of which is a scrolling floor similar (but not identical) to that of Space Harrier. As I’ve been piecing the game elements together and scaling sprites and other game [...]

I’ve been thinking a fair bit about a new project. In fact I’m a compulsive thinker of new ideas. Even whilst I was trying to bring Hoth Strike to a tidy close I was off in cuckoo land dreaming of a fantasy universe with fancy map and character editors. I still love the idea of [...]

Just a few changes.

Fixed invulnerability bug with speeder sliding in to probes on direction change and not being harmed
Made speeder blink at start of wave to indicate invulnerability (note, this period decays with subsequent waves)
Extra life at 100,000. Listen for R2. If you hear him you have the extra life.

Play Hoth Strike v.1.2.1 here.

Well my inbox exploded over the weekend with feedback from this game. I choose to publish my games for precisely this reason so it would be fairly arrogant of me to simply ignore everything that has been said.
In short there appears to be tremendous strength of feeling towards the intro crawler text and the way [...]

Well I’m happy enough for this game to be called finished. I may tweak it a little in the future but for now it’s a pretty intense and (I think) rewarding game.
I’ve deliberately left the code un-obfuscated so that people can see how I constructed the game. Warning! It’s not pretty since despite my best [...]

#1 Fixed a glaring error in the way that the count for rescued rebels and alien kills are handled. The way it was written you’d never end a wave unless you achieved it without losing a life !
#2 There was a problem with Probes colliding with the speeder during the wind up of the wave. [...]