Just a few changes. Fixed invulnerability bug with speeder sliding in to probes on direction change and not being harmed Made speeder blink at start of wave to indicate invulnerability (note, this period decays with subsequent waves) Extra life at 100,000. Listen for R2. If you hear him you have the extra life. Play Hoth [...]
-
Related pages
-
The Games
-
Books
Valuable reference for creating games with JavaScript
HTML5

Building iPhone Apps with HTML, CSS, and JavaScript: Making App Store Apps Without Objective-C or Cocoa
-
Recent Posts
- Moving away from a hosted WordPress site to a new home
- Ridge Racer Accelerated HD on iPad
- In search of pleasure – again
- Ballblazer test using JavaScript and Canvas
- Some more thoughts on mobile browser based games
- Saving some frames by throwing a canvas at drawImage()
- A couple of quick bug fixes
- Final changes to Spy Chase
-
Recent Comments
- HTML5 Gamer on How Galaxians changed my life
- icreongamestudio on In search of pleasure – again
- icreongamestudio on In search of pleasure – again
- Friday fun – Midway arcade on AppStore « HTML5 Game Design and Development on Brief analysis of Atari’s Gauntlet – Monster Movement
- markw1970 on First attempt at HTML5′s canvas and drawImage()
- Frank on First attempt at HTML5′s canvas and drawImage()
- Anthony C. on Rotating a sprite with HTML5 and Canvas
- mobilespy on Ridge Racer Accelerated HD on iPad
-
Categories
- animation (32)
- Artificial Intelligence (8)
- Atari (8)
- Beta release (3)
- bug fix (5)
- canvas (19)
- Computer game business (6)
- creative (36)
- Game code and theory (47)
- game design (82)
- Game development tools (4)
- HTML5 (34)
- Inspiration (6)
- iPad (1)
- JavaScript (38)
- JavaScript Game Design Book (2)
- JavaScript Game Library (29)
- JavaScript Game Template (7)
- Level design (5)
- Mobile gaming (3)
- Namco (1)
- photoshop (18)
- shoot em up (45)
- Uncategorized (8)
-
Twitter Updates
Error: Twitter did not respond. Please wait a few minutes and refresh this page.
