Archive for the 'bug fix' Category

Just a few changes.

Fixed invulnerability bug with speeder sliding in to probes on direction change and not being harmed
Made speeder blink at start of wave to indicate invulnerability (note, this period decays with subsequent waves)
Extra life at 100,000. Listen for R2. If you hear him you have the extra life.

Play Hoth Strike v.1.2.1 here.

Well my inbox exploded over the weekend with feedback from this game. I choose to publish my games for precisely this reason so it would be fairly arrogant of me to simply ignore everything that has been said.
In short there appears to be tremendous strength of feeling towards the intro crawler text and the way [...]

#1 Fixed a glaring error in the way that the count for rescued rebels and alien kills are handled. The way it was written you’d never end a wave unless you achieved it without losing a life !
#2 There was a problem with Probes colliding with the speeder during the wind up of the wave. [...]

A bug in the code had prevented the game from running in IE.
It looks like I was trying to set a border value (div.style.border) incorrectly in the sprite builder.
This is now fixed and should work fine. Apologies to IE users.

Fixed the number of elements in the smart bomb screen flash array.
JavaScript’s Math.round() was rounding my floating point figures up to an array index that didn’t exist.
This will have affected IE users. I couldn’t recreate the problem in Opera, Firefox, Safari or Chrome.
On a plus note it gave me the chance to look at presenting [...]