Archive for the 'animation' Category
The latest upload of Hoth Strike contains some AI changes. I had wanted to present a game where the player deals with varying alien behaviour. Up until last night much of the behaviour was predictable and samey so I decided to revisit it.
The probe is essentially the probe from the movie. I loved the dangly [...]
Like any other game designer I take my inspiration from all manner of sources. Hoth Strike is a fairly easy one to research since the movie The Empire Strikes Back is one of the top grossing movies of all time. There is literally a truck load of material out there. Obviously I also have the [...]
Animation, it has to be said, has never been my strong point. I enjoy drawing the sprites and working with limited colour palettes but actually making the damned things come to life was always somebody else’s job. So imagine the headaches I’ve been having trying to bring this bloody walker to life.
In the movie the [...]
http://www.rebelideas.co.uk/proto/empire/ (arrow keys to move, Z to fire, X for bombs)
There’s enough in the prototype of Hoth Strike to share and invite some feedback. I’m looking for pointers on performance. Before you click consider these knowns issues:
Main game loop is broken in Internet Explorer (will address in the next few days)
Radar is double-wrapping
Only 20% collision [...]
I thought I’d take the time to share my implementation of the Snowspeeder movement in Hoth Strike.
If you’ve played the prototypes of this game you’ll notice that the speeder is restricted to vertical movement. It sits static in the centre of the playfield and everything else moves around it. All sprites in the game have [...]
You wouldn’t believe how long it’s taken to get that wonderfully smooth spaceship-gliding-left-and-right at the touch of a button polished. The result is quite simply stunning.
In a departure from Defender I have also included bombs as well as super fast lasers.
I am so excited about this game just now and think it will be enormous [...]
A few months back I updated this blog to suggest that I was working on a new JavaScript arcade game. The game was tentatively called Mutant Mayhem and was a deliberate exercise in using multi-directional full screen scrolling. To cut a long story short I hadn’t any faith in the design. I knew I wanted [...]
Growing up in the late 1970’s early 1980’s I experienced first hand the wonder and amazement of early home computers.
In the beginning I got hold of a ZX81 and pretty much played every available game on it. I still remember being terrified at 3D Monster Maze.
It wasn’t long however before I needed to progress to [...]
With Super Copter I approached the project from a different angle. Instead of coming up with a design and then setting down the code I decided to implement the absolute core that I would like from the game. This included:
Scrolling landscape
Rapid fire lasers
Player bombs
Moving targets
Static ground targets
And that was pretty much it. I’d already designed [...]