Category Archives: animation

Death frame animation and expanding on the base classes used for sprites [no code]

At some point I knew that the challenges of writing new code to render sprites would give way to good old game logic. That time has come. I have recently started to consider all possibilities with my sprite and spritesheet classes. Such things as which frames to use for Attack and Death. I want as [...]

Animated wizard vs animated zombies + improved motion

Something dawned on me earlier. I love it when that happens. It was such a simple thing. So much so that I’m amazed I haven’t thought of it before. My movement and drawing code sit independent of one another. First I call the code to move a sprite with move(sprite), then I immediately call the [...]

Wizard test updated with ability to hurl magic

Well things moved at a bit more pace last night as I quickly introduced the fire button in to my simple canvas anim test. I love the ability to string animation frames together in to a single spritesheet and have the code logically step through to locate the frame to display. Reminds me of my [...]

Wizard sprite animated using HTML5/Canvas and rotate() method

Quickly following on from my previous post about using the rotate() method to save a ton of artwork I thought I’d knock up a quick wizard sprite with 2 frames in Photoshop. I think it’s interesting sometimes to peek in to people’s development environment so I thought I’d share a snapshot of my Photoshop session [...]

Rotating a sprite with HTML5 and Canvas

From a newbie’s perspective the process of drawing an image and then rotating it is daunting. In my simple mind I had expected to be able to simply grab a context to work with (i.e. the HTML image object) and then paint it to the canvas context and apply transformations. So I started to write [...]

Castle Adventure and a possible remake

Just a couple of quickies. My first JavaScript arcade game Castle Adventure is now online. www.wilfscorner.co.uk/games/adventure/ Hopefully it performs well. I had a lot of fun making the game 3 years ago and hope to revisit it some day soon. The thought of controlling a magic conjuring warlock through a ghoul infested castle still thrills [...]

SpaceStorm – the seeds of a new shooter

Well it’s pretty funny how developments lead to new ideas and cool games. I’ve recently been developing a simple concept for a GUI that I decided to bring to life with some “game like” animation. Essentially I had a spark storm spawn as the mouse pointer passed over certain icons. I liked it so much [...]

Simple JavaScript dungeon adventure and a bit of Warp Factor 9

I’ve really struggled to keep this blog up to date. A good many developments have come and gone in recent months that I’ve not had chance to chronicle on this blog. I’ll try and make amends. Part of the problem with infrequent updates is my new found addiction to the World of Warcraft. I fought [...]

Hoth Strike – AI modifications

The latest upload of Hoth Strike contains some AI changes. I had wanted to present a game where the player deals with varying alien behaviour. Up until last night much of the behaviour was predictable and samey so I decided to revisit it. The probe is essentially the probe from the movie. I loved the [...]

Hoth Strike colour, composition and Ralph McQuarrie

   Like any other game designer I take my inspiration from all manner of sources. Hoth Strike is a fairly easy one to research since the movie The Empire Strikes Back is one of the top grossing movies of all time. There is literally a truck load of material out there. Obviously I also have [...]

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