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Hoth Strike – bug fixes June 11, 2009

Posted by markw1970 in Beta release, Game code and theory, bug fix, game design.
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#1 Fixed a glaring error in the way that the count for rescued rebels and alien kills are handled. The way it was written you’d never end a wave unless you achieved it without losing a life !

#2 There was a problem with Probes colliding with the speeder during the wind up of the wave. I set a gl.fightingchance ticker to give the player a chance to move the speeder out of the way.

New code is now online.

Comments»

1. hyuan - June 14, 2009

I stumbled upon this on reddit – I want to say. Wow.

This is some really inspirational engineering. Awesome job!